Provides art creation services for video games, including concept art and 3D modeling. Offers marketing services, such as game trailers and PR campaigns. Now — the numbers.
This is an established company with proven profits.
Average growth of 24% a year over the last 4 years. Every year shown ended in profit.
The gap is $132.8M. In times of high interest rates, a gap like that can squeeze a company.
The market pays 114.6× for every dollar this company earns in a year — a price that already assumes things go well.
No analyst target is on record for this company.
angles, checked one by one.
The 2 that stand out are on screen; the rest came back neutral.
The council scores out of 10; report-card grades are out of 100.
Cost Efficiency: As sales grow, profit fails to keep the same pace.
The stock trades 30% below its peak. The market has trimmed its expectations for the company.
Over the last 4 years, sales grew about 24% a year on average.
It pays out $0.03 per share each year — regular cash for whoever holds the stock.
The company’s market value is 115 times its annual profit. Even a small disappointment could hit the price hard.
Since the drop from its peak, buyer appetite hasn’t come back. Council score: 0/10.
Costs swallow the gains that sales growth brings in. Council score: 4/10.
We don’t have a report card for this stock yet — the data isn’t mature enough to grade. No grade is information too: it means the evidence is thin.
One-line summary: few numbers, an untested story. Keep watching.
Not covered, because the filings we hold do not carry it: earnings execution, the revenue breakdown.