Develops free-to-play casual games for mobile platforms. Publishes games on social platforms. Now — the numbers.
That much dependence is a risk in itself: if this one line weakens, the whole company feels it directly.
The company is still in the product-building phase: its spending runs above its sales. That only changes once the product starts selling at scale.
At this burn rate the cash pile isn’t the pressing question — for now, time is on the company’s side.
We compared this company with its own sector across five subjects.
A score of 50 means class average.
Profit indicators sit around the sector average.
The cash pile is strong; debt and other items pull the grade toward the middle.
The price isn’t cheap next to earnings — that’s why this grade sits in the middle.
Clearly below the class average.
Price Momentum: The stock has lagged the market in recent months; investor interest is weak right now.
An investor who bought at the very peak is down 92% today. The business is the same; what changed most is the price — and the expectations — the market pins on it.
Sales run at $235.1M a year. A small number, but proof the product has real buyers.
There is $104.9M in the vault; even if every debt were paid off, $97.2M would remain.
A loss of $28.6M against $235.1M in annual sales. And on top of that, sales fell from the year before.
The stock sits at $0.49. Under exchange rules, stocks that stay below $1 for too long risk being removed from the market.
On our five-subject report card, MYPS sits behind the class. A low grade doesn’t mean “doomed” — it means “big claim, small proof.”
The takeaway: MYPS is a high-risk stock — not yet profitable, and its future rides on its product catching on.
The total grade weighs these five subjects against the sector — it isn’t a simple average of the five.
Analysts’ average target sits above today’s price, yet the valuation grade (52/100) says the stock isn’t cheap.