Develops interactive digital entertainment for various platforms. Markets interactive digital entertainment products. Now — the numbers.
Revenue is spread across several lines; no single product carries the company.
The company is still in the product-building phase: its spending runs above its sales. That only changes once the product starts selling at scale.
At this burn rate the cash pile isn’t the pressing question — for now, time is on the company’s side.
This company is not turning a profit, so the market is pricing its sales instead: 0.2× for every dollar of annual revenue.
Against companies in its own sector, it looks cheaper than 25% of them.
No analyst target is on record for this company.
We compared this company with its own sector across five subjects.
A score of 50 means class average.
Profit indicators sit around the sector average.
Clearly below the class average.
Clearly below the class average.
Clearly below the class average.
Clearly below the class average.
Financial Strength: The cash-and-debt balance is thin; the buffer for hard times is slim.
Growth: Sales growth trails the sector average.
An investor who bought at the very peak is down 85% today. The business is the same; what changed most is the price — and the expectations — the market pins on it.
Sales run at $81.2M a year. A small number, but proof the product has real buyers.
Over the last 12 months, company executives reported 12 buys and 1 sell. Management buying with its own money is usually read as a good sign.
A loss of $27.2M against $81.2M in annual sales. And on top of that, sales fell from the year before.
The balance sheet offers little cushion against a rough stretch. Report-card grade: 8/100.
The growth engine is running at low revs right now. Report-card grade: 12/100.
On our five-subject report card, SNAL sits behind the class. A low grade doesn’t mean “doomed” — it means “big claim, small proof.”
The takeaway: SNAL is a high-risk stock — not yet profitable, and its future rides on its product catching on.