Develops and operates social game services for mobile platforms like Apple iOS and Google Android. Now — the numbers.
Revenue is spread across several lines; no single product carries the company.
The company closed last year at a loss: costs ran above sales. The picture changes only if spending is reined in.
Average growth of 34% a year over the last 4 years. Red columns mark years that ended in a loss.
At this burn rate the cash pile isn’t the pressing question — for now, time is on the company’s side.
The stock trades 33% below its peak. The market has trimmed its expectations for the company.
Over the last 4 years, sales grew about 34% a year on average.
The company sells $2.8B a year; the problem isn’t sales — it’s costs running above that number.
A loss of $104.2M against $2.8B in annual sales.
Since the drop from its peak, buyer appetite hasn’t come back.
We don’t have a report card for this stock yet — the data isn’t mature enough to grade. No grade is information too: it means the evidence is thin.
One-line summary: few numbers, an untested story. Keep watching.