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Gravity Co., Ltd. (GRVY)

For informational purposes only. Not financial advice. Analysis by Sedat Aydin, Founder & Editor-in-Chief | AI-powered analysis. Data sourced from SEC filings and institutional-grade financial providers. Editorially reviewed. Not financial advice.

Gravity Co., Ltd. (GRVY) trades at $62.00 with AI Score 43/100 (Weak). Gravity Co. , Ltd. develops and publishes online and mobile games, primarily in South Korea, Taiwan, Thailand, and Japan. Market cap: 431M, Sector: Technology.

Last analyzed: Mar 15, 2026
Gravity Co., Ltd. develops and publishes online and mobile games, primarily in South Korea, Taiwan, Thailand, and Japan. The company is a subsidiary of GungHo Online Entertainment, Inc.
43/100 AI Score MCap 431M Vol 29K

Gravity Co., Ltd. (GRVY) Technology Profile & Competitive Position

CEOHyun Chul Park
Employees414
HeadquartersSeoul, KR
IPO Year2005

Gravity Co., Ltd. is a South Korean game developer and publisher specializing in online and mobile games, including the popular Ragnarok Online series. Operating primarily in Asian markets, the company leverages its established intellectual property and character-based merchandise to drive revenue as a subsidiary of GungHo Online Entertainment.

Data Provenance | Financial Data Quantitative Analysis NASDAQ Analysis: Mar 15, 2026

Investment Thesis

Gravity Co., Ltd. presents a focused investment opportunity within the online and mobile gaming sector, particularly in Asian markets. The company's established Ragnarok Online IP provides a foundation for continued revenue generation through new game releases and character-based merchandise. With a P/E ratio of 8.05 and a profit margin of 13.7%, Gravity demonstrates profitability. Growth catalysts include expansion into new geographic markets and the development of new mobile game titles. Potential risks include competition from other game developers and changing consumer preferences in the gaming market. The company's beta of 1.05 indicates market correlation.

Based on FMP financials and quantitative analysis

Key Highlights

  • Market capitalization of $0.42 billion reflects Gravity's valuation in the gaming market.
  • P/E ratio of 8.05 suggests the company is trading at a relatively low valuation compared to its earnings.
  • Profit margin of 13.7% indicates the company's ability to generate profit from its revenue.
  • Gross margin of 35.2% demonstrates the efficiency of Gravity's game development and publishing operations.
  • Operates primarily in South Korea, Taiwan, Thailand, and Japan, focusing on the Asian gaming market.

Competitors & Peers

Strengths

  • Established Ragnarok Online IP
  • Focus on Asian markets
  • Diversified product portfolio
  • Subsidiary of GungHo Online Entertainment

Weaknesses

  • Reliance on a single IP (Ragnarok)
  • Limited geographic diversification
  • Competition from larger game developers
  • Dependence on parent company

Catalysts

  • Upcoming: Launch of new mobile game titles based on the Ragnarok Online IP.
  • Ongoing: Expansion into new geographic markets, including Southeast Asia and North America.
  • Ongoing: Continued development and enhancement of existing game titles.
  • Upcoming: Potential strategic partnerships and acquisitions to expand capabilities.

Risks

  • Potential: Changing consumer preferences in the gaming market could impact demand for Gravity's games.
  • Ongoing: Competition from other game developers could lead to a loss of market share.
  • Potential: Technological advancements could render Gravity's games obsolete.
  • Ongoing: Economic downturns could reduce consumer spending on games and merchandise.

Growth Opportunities

  • Expansion into New Geographic Markets: Gravity can expand its reach by entering new geographic markets beyond its current focus on South Korea, Taiwan, Thailand, and Japan. This expansion can be achieved through localization of existing games and the development of new games tailored to specific regional preferences. The global games market is projected to reach $256.97 billion in 2025, offering substantial growth potential.
  • Development of New Mobile Game Titles: Gravity can capitalize on the growth of the mobile gaming market by developing new mobile game titles based on its existing IPs and new concepts. The mobile gaming market is projected to generate $151.86 billion in revenue in 2026. This includes exploring emerging technologies like augmented reality (AR) and virtual reality (VR) to create immersive gaming experiences.
  • Leveraging Intellectual Property for Merchandise: Gravity can further monetize its established Ragnarok Online IP by expanding its character-based merchandise offerings, including dolls, stationery, and food. The global character merchandise market is estimated to be worth billions of dollars, providing a significant revenue stream for Gravity.
  • Strategic Partnerships and Acquisitions: Gravity can pursue strategic partnerships and acquisitions to expand its capabilities and market reach. This includes partnering with other game developers and publishers to co-develop games and expand distribution channels. It also includes acquiring companies with complementary technologies and expertise.
  • Enhancing Existing Game Titles: Gravity can continue to enhance its existing game titles through regular updates, new content, and improved gameplay mechanics. This will help to retain existing players and attract new players. This includes implementing features such as esports integration and social networking to enhance the gaming experience.

Opportunities

  • Expansion into new geographic markets
  • Development of new mobile game titles
  • Leveraging IP for merchandise
  • Strategic partnerships and acquisitions

Threats

  • Changing consumer preferences in gaming
  • Competition from other game developers
  • Technological advancements
  • Economic downturns

Competitive Advantages

  • Established Intellectual Property: The Ragnarok Online IP provides a strong foundation for continued revenue generation.
  • Focus on Asian Markets: Gravity's focus on specific Asian markets provides a competitive advantage.
  • Subsidiary of GungHo Online Entertainment: Being a subsidiary of GungHo Online Entertainment provides access to resources and expertise.
  • Diversified Product Portfolio: Gravity's diversified product portfolio, including online games, mobile games, and merchandise, reduces risk.

About GRVY

Gravity Co., Ltd., established in 2000 and headquartered in Seoul, South Korea, is a developer and publisher of online and mobile games. The company's portfolio includes massively multiplayer online role-playing games (MMORPGs) like Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Prequel II. Gravity has expanded into the mobile gaming market with titles such as Ragnarok M: Eternal Love, Ragnarok Origin, Ragnarok X: Next Generation, The Labyrinth of Ragnarok, Ragnarok Poring Merge, Tera Classic, and Ragnarok: The Lost Memories. They also offer mobile games based on other IPs, such as Sadako M and NBA: Rise To Stardom. In addition to online and mobile games, Gravity Co., Ltd. develops console games, including Ragnarok DS for Nintendo DS, Ragnarok: The Princess of Light and Darkness for PlayStation Portable, and Ragnarok Odyssey for PlayStation Vita. They also offer games for IPTV and market character-based merchandise, including dolls, stationery, and food. Gravity extends its services to system development and maintenance for third parties. As of December 31, 2021, Gravity owned 156 registered domain names. The company operates primarily in South Korea, Taiwan, Thailand, and Japan, and is a subsidiary of GungHo Online Entertainment, Inc.

What They Do

  • Develops and publishes online games.
  • Creates and distributes mobile games.
  • Offers massively multiplayer online role-playing games (MMORPGs).
  • Provides console games for platforms like Nintendo DS and PlayStation Vita.
  • Markets character-based merchandise, including dolls and stationery.
  • Offers system development and maintenance services to third parties.
  • Provides system integration services.

Business Model

  • Generates revenue through the sale of online and mobile games.
  • Monetizes games through in-app purchases and virtual items.
  • Earns revenue from character-based merchandise sales.
  • Provides system development and maintenance services for fees.

Industry Context

Gravity Co., Ltd. operates within the competitive electronic gaming and multimedia industry. The global gaming market is characterized by rapid technological advancements, shifting consumer preferences, and the rise of mobile gaming. The industry is dominated by large players with diverse portfolios. Gravity differentiates itself through its established Ragnarok Online IP and focus on specific Asian markets. Competitors include companies like BGIN, BZAI, DDI, EGAN and GDEV, which are all vying for market share in the gaming space.

Key Customers

  • Casual gamers seeking entertainment on mobile devices.
  • Hardcore gamers interested in MMORPGs.
  • Fans of the Ragnarok Online series.
  • Consumers purchasing character-based merchandise.
AI Confidence: 73% Updated: Mar 15, 2026

Financials

Chart & Info

Gravity Co., Ltd. (GRVY) stock price: $62.00 (-0.40, -0.64%)

Latest News

Analyst Consensus

Consensus Rating

Aggregated Buy/Hold/Sell recommendations from Benzinga, Yahoo Finance, and Finnhub for GRVY.

Price Targets

Wall Street price target analysis for GRVY.

MoonshotScore

43/100

What does this score mean?

The MoonshotScore rates GRVY's growth potential on a scale of 0-100 across multiple factors including innovation, market disruption, financial health, and momentum.

Latest Gravity Co., Ltd. Analysis

Leadership: Hyun Chul Park

CEO

Hyun Chul Park is the CEO of Gravity Co., Ltd. His background includes extensive experience in the gaming industry, with a focus on strategic planning and business development. Before becoming CEO, he held various leadership positions within Gravity, contributing to the company's growth and expansion. He is responsible for overseeing the company's overall operations and strategic direction.

Track Record: Under Hyun Chul Park's leadership, Gravity Co., Ltd. has continued to expand its mobile gaming portfolio and strengthen its presence in key Asian markets. He has overseen the launch of several successful mobile game titles and has focused on leveraging the company's established Ragnarok Online IP to drive revenue growth. He manages a workforce of 414 employees.

Gravity Co., Ltd. ADR Information Sponsored

An American Depositary Receipt (ADR) is a certificate representing shares of a foreign company trading on U.S. stock exchanges. GRVY, as an ADR, allows U.S. investors to invest in Gravity Co., Ltd. without the complexities of cross-border transactions. Each GRVY ADR represents a specific number of Gravity Co., Ltd.'s shares traded on its home market.

  • Home Market Ticker: Korea Stock Exchange (KRX), South Korea
  • ADR Level: 2
  • ADR Ratio: 1:1
  • Home Market Ticker: GRV
Currency Risk: Investing in GRVY exposes investors to currency risk, as the value of the Korean Won (KRW) relative to the U.S. Dollar (USD) can fluctuate. These fluctuations can impact the value of the ADR, as the underlying shares are denominated in KRW. Investors should monitor exchange rate movements and consider hedging strategies to mitigate this risk.
Tax Implications: Dividends paid on GRVY ADRs are subject to foreign dividend withholding tax by the South Korean government. The standard withholding tax rate is typically 15%, but this may be reduced by tax treaties between the U.S. and South Korea. Investors should consult with a tax advisor to understand the specific tax implications.
Trading Hours: The Korea Stock Exchange (KRX) operates on different hours than U.S. stock exchanges. KRX trading hours are typically 9:00 AM to 3:30 PM Korean Standard Time (KST). This translates to a significant time difference for U.S. investors, who may need to trade GRVY ADRs during pre-market or after-hours sessions to align with the KRX trading schedule.

Common Questions About GRVY

What does Gravity Co., Ltd. do?

Gravity Co., Ltd. is a South Korean game developer and publisher specializing in online and mobile games. The company is best known for its Ragnarok Online series, a massively multiplayer online role-playing game (MMORPG) that has gained popularity in Asian markets. In addition to online games, Gravity develops mobile games, console games, and character-based merchandise. The company operates primarily in South Korea, Taiwan, Thailand, and Japan, and is a subsidiary of GungHo Online Entertainment, Inc.

What do analysts say about GRVY stock?

Analyst coverage of GRVY stock is limited, given its smaller market capitalization and focus on specific Asian markets. However, key valuation metrics such as the P/E ratio of 8.05 suggest that the company is trading at a relatively low valuation compared to its earnings. Growth considerations include the company's ability to expand into new geographic markets and develop new mobile game titles. Investors should conduct their own due diligence and consider their risk tolerance before investing in GRVY.

What are the main risks for GRVY?

The main risks for GRVY include changing consumer preferences in the gaming market, competition from other game developers, and technological advancements. The gaming market is characterized by rapid innovation and shifting consumer tastes, which could impact demand for Gravity's games. Competition from larger game developers with more resources could also lead to a loss of market share. Additionally, technological advancements could render Gravity's games obsolete if the company fails to adapt to new platforms and technologies.

What are the key factors to evaluate for GRVY?

Gravity Co., Ltd. (GRVY) currently holds an AI score of 43/100, indicating low score. The stock trades at a P/E of 8.2x, below the S&P 500 average (~20-25x), potentially signaling value. Key strength: Established Ragnarok Online IP. Primary risk to monitor: Potential: Changing consumer preferences in the gaming market could impact demand for Gravity's games.. This is not financial advice.

How frequently does GRVY data refresh on this page?

GRVY prices update in real time during U.S. market hours (9:30 AM-4:00 PM ET, weekdays). Fundamentals refresh after quarterly or annual filings. Analyst ratings and AI insights update daily. News is aggregated continuously from financial sources.

What has driven GRVY's recent stock price performance?

Recent price movement in Gravity Co., Ltd. (GRVY) can be influenced by earnings results, analyst revisions, sector rotation, and broader market sentiment. Notable catalyst: Established Ragnarok Online IP. Check the News and Technical Analysis tabs for the latest drivers. Past performance does not predict future results.

Should investors consider GRVY overvalued or undervalued right now?

Determining whether Gravity Co., Ltd. (GRVY) is overvalued or undervalued requires examining multiple metrics. Its P/E ratio is 8.2. Compare valuation ratios (P/E, P/S, EV/EBITDA) against sector peers for a comprehensive view.

What research should beginners do before buying GRVY?

Before investing in Gravity Co., Ltd. (GRVY), research these four areas: (1) the company's revenue model and competitive position (see Company Overview), (2) financial health through revenue growth, margins, and cash flow (see MoonshotScore), (3) what Wall Street analysts recommend and their price targets (see Analyst tab), and (4) specific risk factors that could impact the stock (see Risk Factors section).

Disclaimer: This content is for informational purposes only and does not constitute investment advice. Always do your own research and consult a financial advisor.

Official Resources

Analysis updated AI Score refreshed daily
Data Sources & Methodology
Market data powered by Financial Modeling Prep & Yahoo Finance. AI analysis by Stock Expert AI proprietary algorithms. Technical indicators via industry-standard calculations. Last updated: .

Data provided for informational purposes only.

Analysis Notes
  • Limited analyst coverage may impact the accuracy of some financial metrics.
  • Future performance is subject to market conditions and company-specific factors.
Data Sources

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