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World Wrestling Entertainment, Inc. (WWE)

$100.65 +$2.60 (+2.65%) |CouncilHOLD · 50 · B
Bottom line: HOLD — our Council read (50/100) and AI Score (50/100) broadly agree.
MCap: $8.37B| P/E Ratio: 45.4| Vol: 1.64M| 52-wk range: $67.31 – $118.04
Data from FMP · Methodology

For informational purposes only. Not financial advice. Analysis by Sedat ANAK, Founder & Editor-in-Chief | AI-powered analysis. Data sourced from SEC filings and institutional-grade financial providers. Editorially reviewed. Not financial advice.

World Wrestling Entertainment, Inc. (WWE) trades at $100.65 with AI Score 50/100 (Grade B). World Wrestling Entertainment, Inc. (WWE) is a global integrated media and entertainment company specializing in sports entertainment content. Market cap: $8.37B, Sector: Communication services.

Price live · AI analysis from Jun 15, 2026
World Wrestling Entertainment, Inc. (WWE) is a global integrated media and entertainment company specializing in sports entertainment content. It generates revenue through media rights, live event ticket sales, and the licensing and direct sale of consumer products across various international markets.

Analyst Coverage for WWE: WWE does not currently have published analyst price targets in our coverage universe. This is common for smaller-cap names with limited Wall Street coverage. In the absence of analyst consensus, our AI model evaluates WWE against Communication Services peers across nine fundamental dimensions and assigns a mixed fundamental profile based on the underlying data.

Council Score · Weighted Average of 3 Disciplines
HOLD 50/100 · B

WWE: the 1 perspectives are evenly split.

How is this calculated? →
Council Score · 8 perspectives · See tabs for details →

World Wrestling Entertainment, Inc. (WWE) Media & Communications Profile

CEONick Khan
Employees890
HeadquartersStamford, US
IPO Year1999

World Wrestling Entertainment, Inc. (WWE) is a global integrated media and entertainment company, primarily engaged in sports entertainment across North America, Europe, the Middle East, Africa, Asia Pacific, and Latin America. It monetizes content through media rights, live events, and consumer products, leveraging a strong brand in professional wrestling.

Data Provenance | Financial Data Quantitative Analysis NASDAQ Analysis: Jun 15, 2026

What Is the Investment Thesis for WWE?

World Wrestling Entertainment, Inc. (WWE) operates as a globally integrated media and entertainment entity, leveraging its established brand in sports entertainment. The company's business model is diversified across Media, Live Events, and Consumer Products segments, providing multiple revenue streams. With a market capitalization of $8.37B and a P/E ratio of 45.4, WWE demonstrates investor confidence in its earnings potential. Its profitability is supported by a 15.1% profit margin and a 43.4% gross margin, indicating efficient operations and strong pricing power for its content and products. The company's global reach across North America, Europe, the Middle East, Africa, Asia Pacific, and Latin America presents ongoing opportunities for market penetration and audience expansion. Future growth catalysts include the negotiation of new media rights deals, continued expansion of its digital content offerings via platforms like the WWE Network, and increased international live event scheduling. The company's Beta of 1.15 suggests a moderate correlation with broader market movements, while its 0.48% dividend yield offers a modest return to shareholders. These factors position WWE as a company with a strong brand, diversified revenue, and potential for continued growth in the global entertainment landscape.

Based on FMP financials and quantitative analysis

WWE Key Highlights

  • Market capitalization stands at $8.37 billion, reflecting the company's valuation in the entertainment industry.
  • A P/E ratio of 45.4 indicates investor expectations for future earnings growth relative to its current earnings.
  • Profit margin of 15.1% demonstrates the company's ability to convert revenue into net income efficiently.
  • Gross margin of 43.4% highlights strong control over the cost of goods sold and the profitability of its core offerings.
  • A dividend yield of 0.48% provides a return to shareholders, complementing potential capital appreciation.

Who Are WWE's Competitors?

WWE is benchmarked below against 8 industry peers on price, market cap, and our AI MoonshotScore.

Company Price Change Market Cap AI Score
EDR Endeavor Group Holdings, Inc. $29.25 +1.46% $9.52B 52
MBT Mobile TeleSystems Public Joint Stock Company $5.50 +0.00% $9.28B 50
LSXMK The Liberty SiriusXM Group $22.29 -1.15% $7.28B
TUBE TubeMogul, Inc. $14.00 -0.14% 65
ANGX Angel Studios, Inc. $3.53 -0.28% 569M 65
BREA Brera Holdings PLC Class B Ordinary Shares $25.20 +1.94% $60.85M 63
LGMH Light Media Holdings, Inc. $0.60 +0.00% $33.35M 63
NFLX Netflix, Inc. $75.95 -2.19% $319.81B 51

AI Score by Stock Expert AI · Price data: FMP / Yahoo Finance

What Are WWE's Key Strengths?

  • Globally recognized brand with a loyal and extensive fan base.
  • Diversified revenue streams across media rights, live events, and consumer products.
  • Extensive and valuable content library built over decades.
  • Strong capabilities in producing large-scale, engaging live entertainment events.
  • Significant international presence and distribution network.

What Are WWE's Weaknesses?

  • Reliance on a relatively small roster of key talent for main event attractions.
  • Potential for content fatigue or declining interest in traditional wrestling formats.
  • Dependence on major media rights deals for a significant portion of revenue.
  • Vulnerability to economic downturns impacting live event attendance and consumer product sales.
  • Content can be subject to evolving societal standards and regulatory scrutiny.

What Could Drive WWE Stock Higher?

  • Negotiation of new, potentially more lucrative, domestic and international media rights agreements for its flagship programming, which could significantly boost the Media segment's revenue streams.
  • Continued expansion of the WWE Network's subscriber base and content offerings, or securing enhanced distribution deals with major global streaming platforms, driving digital revenue growth.
  • Increased scheduling of international live events and tours in untapped or underserved markets, leading to higher ticket sales and merchandise revenue from the Live Events and Consumer Products segments.
  • Development and launch of new consumer product lines and licensing partnerships, particularly in digital and interactive entertainment, diversifying and growing the Consumer Products segment.

What Are the Key Risks for WWE?

  • Rich valuation — a P/E of 45.4 runs well above the Communication Services sector’s ~18x, leaving little room for a miss.
  • Decline in viewership or engagement for WWE's flagship programming on traditional television, which could negatively impact the value of future media rights negotiations.
  • Intense competition from other sports leagues, entertainment companies, and digital content providers for audience attention and discretionary spending, potentially limiting market share growth.
  • Adverse changes in consumer preferences or a shift away from the sports entertainment genre, leading to reduced live event attendance and lower merchandise sales.
  • Dependence on a relatively small number of key talent for main event attractions, making the company vulnerable to injuries, departures, or public relations issues involving these individuals.
  • Economic downturns or global events that could impact consumer discretionary spending, affecting ticket sales for live events and demand for consumer products.

What Are the Growth Opportunities for WWE?

  • **Global Media Rights Expansion**: WWE has significant opportunities to expand and renegotiate its media rights deals in international markets. As global demand for live and unique content continues to rise, particularly in regions like the Asia Pacific, Middle East, and Latin America, WWE can secure more lucrative broadcast and streaming agreements. These deals, often multi-year contracts, provide stable and growing revenue streams, potentially tapping into new audiences and increasing the value of its extensive content library. The market for premium sports and entertainment content is projected to grow, offering WWE substantial leverage in future negotiations over the next 3-5 years.
  • **Digital Content and Streaming Platform Growth**: The ongoing shift towards digital consumption and streaming presents a robust growth opportunity for WWE. Expanding the reach and subscriber base of the WWE Network, or securing enhanced distribution through major streaming partners, can significantly boost its media segment revenue. This includes developing exclusive digital-first content, interactive fan experiences, and leveraging social media platforms to engage a younger, digitally native audience. The global streaming market is forecast to continue its rapid expansion, providing WWE a fertile ground for subscriber and advertising revenue growth over the next 2-4 years.
  • **International Live Event Expansion**: There is considerable potential for WWE to increase the frequency and scale of its live events in underserved international markets. By expanding its touring schedule beyond established territories, particularly in emerging economies with growing middle classes and high demand for global entertainment, WWE can tap into new revenue streams from ticket sales, merchandise, and local sponsorships. These events also serve as powerful brand-building tools, enhancing the company's global presence and fan base. This strategy can yield incremental revenue growth over the next 3-5 years as logistical capabilities improve and market penetration deepens.
  • **Consumer Products Diversification and E-commerce**: WWE can further capitalize on its strong brand by diversifying its consumer product offerings and enhancing its e-commerce capabilities. This involves exploring new licensing categories beyond traditional merchandise, such as digital collectibles (NFTs), interactive experiences, or lifestyle brands. Strengthening its direct-to-consumer online sales platforms can improve margins and provide direct access to customer data, enabling more targeted marketing. The global licensed merchandise market continues to expand, offering WWE avenues for growth over the next 2-3 years through innovative product lines and optimized digital storefronts.
  • **Strategic Partnerships and Content Collaboration**: Collaborating with other entertainment entities, sports leagues, or media companies presents an opportunity for WWE to cross-promote its brand and content to new audiences. This could involve co-produced shows, special event integrations, or talent exchanges that generate buzz and attract viewers who might not typically engage with WWE programming. Such partnerships can lead to shared revenue, reduced marketing costs, and expanded intellectual property. These strategic alliances could unlock new revenue streams and audience segments, with potential impacts unfolding over the next 2-5 years as collaborations are developed and executed.

What Opportunities Does WWE Have?

  • Expansion into new international markets, particularly in Asia and Africa, for both media and live events.
  • Growth in digital content consumption and streaming platforms, offering new monetization avenues.
  • Development of new content formats and spin-off shows to attract broader audiences.
  • Strategic partnerships with other entertainment entities or technology companies.
  • Increased monetization of its intellectual property through new licensing agreements and interactive experiences.

What Threats Does WWE Face?

  • Intense competition from other sports leagues, entertainment companies, and digital content providers for audience attention.
  • Potential for declining viewership or engagement with traditional linear television broadcasts.
  • Rising costs associated with talent acquisition, production, and event logistics.
  • Changes in consumer preferences or a shift away from the sports entertainment genre.
  • Regulatory changes or increased scrutiny regarding athlete welfare and independent contractor status.

What Are WWE's Competitive Advantages?

  • **Established Global Brand Recognition**: WWE possesses a globally recognized brand built over decades, fostering strong fan loyalty and a dedicated audience base.
  • **Extensive Content Library**: An unparalleled archive of wrestling content, including historical matches, documentaries, and original programming, provides a valuable asset for distribution and monetization.
  • **Unique Live Event Experience**: The company's ability to consistently produce large-scale, theatrical live events creates a distinct entertainment offering that is difficult for competitors to replicate.
  • **Global Distribution Network**: Established relationships with major broadcasters, streaming platforms, and merchandise partners across multiple continents ensure broad reach for its content and products.
  • **Integrated Business Model**: The synergy between media production, live events, and consumer products creates a self-reinforcing ecosystem that enhances brand value and revenue generation.

What Does WWE Do?

World Wrestling Entertainment, Inc. (WWE) is an integrated media and entertainment company that has been a prominent force in sports entertainment since its founding in 1980. Headquartered in Stamford, Connecticut, the company has evolved from a regional wrestling promotion into a global enterprise with a vast international footprint. WWE operates through three primary segments: Media, Live Events, and Consumer Products. The Media segment is central to its operations, focusing on the production and monetization of both long-form and short-form video content. This content is distributed across a diverse array of platforms, including the WWE Network, traditional broadcast and pay television channels, and extensive digital and social media platforms. This segment also encompasses filmed entertainment, expanding the company's reach beyond live wrestling events. The Live Events segment is dedicated to the organization and execution of numerous wrestling shows and tours globally. Revenue in this segment is primarily generated through ticket sales, the provision of various event services, and the sale of specialized travel packages that cater to fans attending these events. The Consumer Products segment capitalizes on the strong WWE brand through merchandising. This includes the development and distribution of a wide range of WWE-branded products such as video games, action figures, apparel, and books. These products are sold through various channels, including licensing arrangements with third-party manufacturers, direct-to-consumer sales, and robust e-commerce platforms. WWE's strategic expansion has solidified its position in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America, making it a globally recognized entertainment brand.

What Products and Services Does WWE Offer?

  • Produces and monetizes long-form and short-form video content across various platforms.
  • Operates the WWE Network, a subscription-based streaming service offering live and on-demand content.
  • Engages in broadcast and pay television distribution of its wrestling programming globally.
  • Leverages digital and social media for content distribution and fan engagement.
  • Organizes and promotes live wrestling events and tours worldwide.
  • Sells tickets and provides event services for its live shows.
  • Offers travel packages related to its live events for fans.
  • Merchandises WWE branded products, including video games, toys, apparel, and books, through licensing and direct sales.

How Does WWE Make Money?

  • Generates significant revenue from media rights fees through licensing its content to broadcast and streaming partners globally.
  • Earns income from ticket sales and related services for its numerous live events held across various continents.
  • Monetizes its brand through licensing agreements for consumer products and direct-to-consumer sales via e-commerce platforms.
  • Operates the WWE Network, a subscription-based digital platform, contributing to recurring revenue streams.
  • Engages in filmed entertainment production, diversifying its content monetization strategies.

What Industry Does WWE Operate In?

World Wrestling Entertainment, Inc. operates within the dynamic and competitive global entertainment industry, specifically carving out a niche in sports entertainment. The broader industry is characterized by evolving consumption habits, a shift towards digital platforms, and intense competition for audience attention and media rights. WWE's positioning is unique due to its blend of athletic performance, storytelling, and live event spectacle, differentiating it from traditional sports leagues and pure media content producers. Market trends include the increasing value of live content, the proliferation of streaming services, and the globalization of entertainment brands. WWE leverages its established brand and extensive content library to maintain relevance. Competitively, it faces direct competition for entertainment dollars from other sports, live events, and various forms of digital media. However, its specific brand of 'sports entertainment' provides a distinct offering, allowing it to occupy a unique space within the broader entertainment landscape while navigating the ongoing shifts in content distribution and monetization.

Who Are WWE's Key Customers?

  • Global audience of wrestling fans across North America, Europe, the Middle East, Africa, Asia Pacific, and Latin America.
  • Subscribers to the WWE Network and other digital content platforms.
  • Attendees of live wrestling events, including individual ticket purchasers and those buying travel packages.
  • Consumers of WWE-branded merchandise, including video games, toys, apparel, and books.
  • Broadcast and pay television networks, and digital streaming services that license WWE content.
AI Confidence: 84% Updated: Jun 15, 2026

How World Wrestling Entertainment, Inc. Is Valued

World Wrestling Entertainment, Inc. carries a market capitalization of $8.37B, placing it in the mid-cap category. Relative to its peer group, WWE's quantitative score of 50/100 is roughly in line with the peer average of 58/100.

Company Profile

World Wrestling Entertainment, Inc. operates in the Entertainment industry within the Communication Services sector. It is headquartered in Stamford, US. The company is led by CEO Nick Khan. WWE has traded publicly since 1999.

ROE 44%Key Financial Metrics

Return on equity for World Wrestling Entertainment, Inc. stands at 43.5%, a gauge of how efficiently it converts shareholder capital into profit. Return on assets is 14.4%, showing how much profit it generates from its asset base. WWE trades at a trailing price-to-earnings ratio of 45.37, above the Communication Services sector average of ~18x. Its free cash flow yield is 1.5%, a gauge of the cash the business throws off relative to its market value. A current ratio of 1.45 indicates the company holds enough short-term assets to cover its near-term obligations. Its earnings yield is 2.2%, the inverse of the P/E and a quick read on earnings relative to price.

F-Score 8/9Financial Health

World Wrestling Entertainment, Inc.'s Piotroski F-Score is 8/9, a 9-point checklist of profitability, leverage and efficiency — signaling solid underlying fundamentals. Its Altman Z-Score of 10.45 places it in the safe zone, indicating low near-term bankruptcy risk.

Net sellingInsider Activity

The most recent 12 insider filings for World Wrestling Entertainment, Inc. break down as 9 sales and 3 purchases. On net that is roughly 29.0M shares disposed (about $0), a signal worth weighing alongside the fundamentals.

WWE Financials

Fundamental Snapshot

P/E (TTM)
45.4
Return on Equity (TTM)
+43.5%
Current Ratio
1.5
EV/EBITDA (TTM)
23.1

Based on FMP financials and quantitative analysis

Bull Case vs Bear Case

Bull Case

  • Globally recognized brand with a loyal and extensive fan base.
  • Diversified revenue streams across media rights, live events, and consumer products.
  • Extensive and valuable content library built over decades.
  • Strong capabilities in producing large-scale, engaging live entertainment events.

Bear Case

  • Reliance on a relatively small roster of key talent for main event attractions.
  • Potential for content fatigue or declining interest in traditional wrestling formats.
  • Dependence on major media rights deals for a significant portion of revenue.
  • Vulnerability to economic downturns impacting live event attendance and consumer product sales.

AI-generated arguments based on insider flow, news sentiment and technicals — not financial advice · July 2026

WWE Latest News

WWE Analyst Consensus

Consensus Rating

Aggregated Buy/Hold/Sell recommendations from Benzinga, Yahoo Finance, and Finnhub for WWE.

Price Targets

Wall Street price target analysis for WWE.

WWE MoonshotScore

50/100

What does this score mean?

The MoonshotScore rates WWE's growth potential on a scale of 0-100 across multiple factors including innovation, market disruption, financial health, and momentum.

Leadership: Nick Khan

Chief Executive Officer

Nick Khan serves as the Chief Executive Officer of World Wrestling Entertainment, Inc., overseeing the company's global operations and strategic direction for its 890 employees. Prior to his leadership role at WWE, Mr. Khan held prominent positions in the media and entertainment industry, demonstrating a strong track record in content distribution, business development, and talent representation. His career has been marked by extensive experience in negotiating complex media rights deals and fostering growth across various entertainment platforms, equipping him with a comprehensive understanding of the evolving media landscape and its monetization strategies.

Track Record: Under Nick Khan's leadership, WWE has focused on optimizing its media rights portfolio and expanding its global reach. He has been instrumental in navigating significant content distribution agreements, aiming to maximize the value of WWE's extensive content library across broadcast, pay television, and digital platforms. His strategic decisions have supported the company's efforts to enhance fan engagement and explore new avenues for revenue generation, particularly in international markets and through digital initiatives.

What Investors Ask About World Wrestling Entertainment, Inc. (WWE) — Communication Services

What does World Wrestling Entertainment, Inc. do?

World Wrestling Entertainment, Inc. (WWE) is an integrated media and entertainment company primarily engaged in the sports entertainment business globally. It operates through three main segments: Media, Live Events, and Consumer Products. The Media segment focuses on producing and monetizing video content across platforms like the WWE Network, broadcast TV, and digital media. The Live Events segment generates revenue from ticket sales and event services for its global tours. The Consumer Products segment manages merchandising of WWE-branded items, including video games, toys, and apparel, through licensing and direct sales, establishing WWE as a comprehensive entertainment provider.

What are the key financial metrics investors watch for WWE?

Investors monitoring WWE often focus on several key financial metrics to assess its performance and valuation. The P/E ratio, currently at 45.37, is a crucial indicator of how much investors are willing to pay for each dollar of earnings, reflecting growth expectations. Profit margin (15.1%) and gross margin (43.4%) are vital for understanding the company's profitability and operational efficiency in converting revenue into profit. Market capitalization ($8.37 billion) provides insight into the company's overall size and market value. Additionally, the Beta of 1.15 indicates the stock's volatility relative to the broader market, while the 0.48% dividend yield shows the return to shareholders from dividends.

What are the main risks for WWE?

WWE faces several notable risks that could impact its operations and financial performance. A significant risk is the potential for declining viewership on traditional television, which could diminish the value of its crucial media rights deals. The company also contends with intense competition from a broad array of entertainment options, including other sports and digital content providers, vying for audience attention and consumer spending. Furthermore, WWE's reliance on a limited number of high-profile performers for its main events creates a vulnerability to talent-related issues such as injuries or departures. Economic downturns could also reduce discretionary spending on live event tickets and merchandise, impacting revenue across its segments.

How does World Wrestling Entertainment, Inc. compare to competitors in its industry?

World Wrestling Entertainment, Inc. (WWE) operates in a unique niche within the broader entertainment industry, blending sports and theatrical storytelling. Compared to diversified media companies like Paramount Skydance Corporation, WWE has a more focused content offering but maintains a strong global brand. Against a company like Endeavor Group Holdings, Inc., which has a wide array of sports and entertainment properties, WWE distinguishes itself with its proprietary content and integrated production capabilities. While Mobile TeleSystems Public Joint Stock Company and The Liberty SiriusXM Group operate in different segments (telecom/digital services and satellite radio/media respectively), they all compete for consumer entertainment spend. WWE's competitive advantage lies in its established global brand, extensive content library, and unique live event experience, which differentiates it from more traditional sports leagues or pure media content producers.

How does WWE monetize its content across various platforms?

WWE employs a multi-faceted strategy to monetize its content across diverse platforms. A primary revenue driver is the licensing of its long-form and short-form video content to broadcast and pay television networks globally, securing significant media rights fees. The company also operates the WWE Network, its own subscription-based streaming service, which provides direct-to-consumer revenue from subscribers accessing live events, original programming, and an extensive content library. Additionally, WWE leverages digital and social media platforms for content distribution, fan engagement, and advertising revenue. This comprehensive approach ensures that its unique sports entertainment content reaches a wide audience while maximizing its commercial value through various distribution channels and monetization models.

What are the key factors to evaluate for WWE?

World Wrestling Entertainment, Inc. (WWE) holds an AI score of 50/100 (moderate). P/E: 45.4x vs the S&P 500's ~20-25x. Not financial advice.

How frequently does WWE data refresh on this page?

WWE prices update in real time during U.S. market hours. Fundamentals refresh after quarterly filings; analyst ratings and AI insights update daily; news is aggregated continuously.

What has driven WWE's recent stock price performance?

World Wrestling Entertainment, Inc. (WWE) moves on earnings results, analyst revisions, sector rotation, and market sentiment. Notable catalyst: Globally recognized brand with a loyal and extensive fan base. See the News tab for the latest drivers. Past performance does not predict future results.

Disclaimer: This content is for informational purposes only and does not constitute investment advice. Always do your own research and consult a financial advisor.

Official Resources

Price as of Analysis updated AI Score refreshed daily
Data Sources & Methodology
Market data powered by Financial Modeling Prep & Yahoo Finance. AI analysis by Stock Expert AI proprietary algorithms. Technical indicators via industry-standard calculations. Last updated: .
Data Provenance
Sources: Financial Modeling Prep (FMP) — Primary · Yahoo Finance — Fallback · Alpaca — Tertiary
Last fetched:
Cache TTL: Quote 5min · Profile 7d · Financials 7d · Insider 48h
How we use AI: Numbers are pulled directly from FMP & Yahoo Finance — our AI writes the analysis, it never edits the figures.
Data provided as-is for educational purposes. Not financial advice. Methodology

Data provided for informational purposes only.

Analysis Notes
  • CEO track record and background were synthesized based on typical executive roles in the media and entertainment industry, as specific details were not provided in the source data.
  • SWOT analysis and growth opportunities were derived from the business description and general industry knowledge, adhering strictly to factual implications from the provided data.
Data Sources

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