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Capcom Co., Ltd. (CCOEY)

$10.16 +$0.23 (+2.32%) |CouncilBUY · 57 · B
Bottom line: BUY — our Council read (57/100) and AI Score (53/100) broadly agree. Strongest signal: Moon AI bullish · Biggest watch-out: Ken Griffin bearish.
MCap: $8.50B| P/E Ratio: 21.8| Vol: 10.5K| Target: $16.00 (+57.5%)| 52-wk range: $9.54 – $17.20
Data from FMP · Methodology

For informational purposes only. Not financial advice. Analysis by Sedat ANAK, Founder & Editor-in-Chief | AI-powered analysis. Data sourced from SEC filings and institutional-grade financial providers. Editorially reviewed. Not financial advice.

Capcom Co., Ltd. (CCOEY) trades at $10.16 with AI Score 53/100 (Grade B). Capcom Co. , Ltd. is a Japanese developer, manufacturer, and distributor of home video games, online games, mobile games, and arcade games globally. Market cap: $8.50B, Sector: Technology.

Price live · AI analysis from Jun 15, 2026
Capcom Co., Ltd. is a Japanese developer, manufacturer, and distributor of home video games, online games, mobile games, and arcade games globally. The company operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments, leveraging its intellectual property across various entertainment forms.

CCOEY stock analysis for 2026: Analysts have set a consensus price target of $16.00 for Capcom Co., Ltd., suggesting 57.5% upside from the current price of $10.16. The AI MoonshotScore is 53/100, indicating a neutral outlook. Key factors: analyst coverage, AI-driven quantitative scoring.

Council Score · Weighted Average of 3 Disciplines
BUY 57/100 · B

CCOEY: 4/7 perspectives are bullish. Dominant signal: Ken Griffin bearish.

How is this calculated? →
Legends Council · 5 Legends + Moon AI
Ray Dalio
Bullish
Ken Griffin
Bearish
Jim Simons
Neutral
Izzy Englander
Bullish
Seth Klarman
Bullish
Moon AI
Bullish
Council Score · 8 perspectives · See tabs for details →

Capcom Co., Ltd. (CCOEY) Technology Profile & Competitive Position

CEOKenzo Tsujimoto
Employees3531
HeadquartersOsaka, JP
IPO Year2013

Capcom Co., Ltd. is a global entertainment company specializing in the development and distribution of digital content, arcade operations, and amusement equipment. With a robust portfolio of iconic game franchises, the Osaka-headquartered firm maintains a significant presence in the electronic gaming and multimedia sector, supported by a diverse business model and international reach.

Data Provenance | Financial Data Quantitative Analysis NASDAQ Analysis: Jun 15, 2026

What Is the Investment Thesis for CCOEY?

Capcom Co., Ltd. (CCOEY) presents a compelling profile within the electronic gaming sector, underpinned by strong financial metrics and strategic growth initiatives. With a market capitalization of $8.50B, the company demonstrates robust profitability, evidenced by a profit margin of 27.9% and a gross margin of 56.4%, significantly above many industry peers. Its P/E ratio of 21.8 suggests a reasonable valuation relative to its earnings power. The company's diverse revenue streams, particularly from its high-margin Digital Contents segment, are key value drivers. Ongoing growth catalysts include the consistent release of new titles and expansions for established franchises, the continued expansion into mobile and PC online gaming, and strategic investments in the rapidly growing esports market. The 1.61% dividend yield offers income potential, while a low beta of 0.49 indicates lower volatility compared to the broader market. The company's ability to monetize its extensive intellectual property through licensing and merchandise further enhances its long-term value proposition, positioning it to capitalize on evolving consumer entertainment preferences.

Based on FMP financials and quantitative analysis

CCOEY Key Highlights

  • Capcom maintains a strong profitability profile with a profit margin of 27.9%, indicating efficient management of its operations.
  • The company exhibits robust gross margins of 56.4%, reflecting strong pricing power and cost control within its diverse business segments.
  • With a market capitalization of $8.50B, Capcom is a significant player in the global electronic gaming and multimedia industry.
  • Capcom's P/E ratio stands at 21.8, suggesting a valuation that reflects its consistent earnings performance in the technology sector.
  • The company offers a dividend yield of 1.61%, providing a return to shareholders, complemented by a low beta of 0.49 which indicates lower price volatility relative to the market.

Who Are CCOEY's Competitors?

CCOEY is benchmarked below against 8 industry peers on price, market cap, and our AI MoonshotScore.

Company Price Change Market Cap AI Score
RXEEY Rexel S.A. $43.90 +1.54% $12.91B 51
NEXOF NEXON Co., Ltd. $13.30 -5.90% $10.53B 50
SNPTF Sunny Optical Technology (Group) Company Limited $7.00 -27.08% $7.52B 51
BYDIY BYD Electronic (International) Company Limited $130.65 -4.90% $5.87B 46
OCLCF Oracle Corporation Japan $53.75 -10.27% $6.89B 50
KSFTF Kingsoft Corporation Limited $2.84 +5.19% $3.85B 63
XDNCF XD Inc. $2.99 +10.74% $1.43B 63
RBLX Roblox Corporation $57.48 +3.74% $41.16B 61

AI Score by Stock Expert AI · Price data: FMP / Yahoo Finance

What Are CCOEY's Key Strengths?

  • Globally recognized and strong intellectual property (IP) portfolio with iconic game franchises.
  • Diversified revenue streams across digital content, arcade operations, amusement equipment, and licensing.
  • High profit margin (27.9%) and gross margin (56.4%) indicate strong operational efficiency and pricing power.
  • Established global distribution network for both physical and digital products.
  • Strong brand loyalty and a dedicated player community built over decades.

What Are CCOEY's Weaknesses?

  • Reliance on a few major franchises for a significant portion of digital content revenue.
  • Amusement Equipment and Arcade Operations segments may be susceptible to economic downturns or changing consumer habits.
  • Game development cycles are long and costly, with no guarantee of commercial success for new titles.
  • Exposure to currency fluctuations due to international operations and ADR listing.
  • Potential for increased competition from new entrants and established players in the rapidly evolving gaming market.

What Could Drive CCOEY Stock Higher?

  • Release of new major game titles or expansions for existing popular franchises, driving digital content sales and market engagement.
  • Continued expansion of the esports business, including new tournament announcements, league sponsorships, and increased viewership, enhancing brand value and new revenue streams.
  • Strategic partnerships or licensing agreements for its intellectual properties in new media formats (e.g., film, TV series, merchandise), broadening revenue sources.
  • Growth in mobile gaming segment through new releases or updates to popular mobile titles, tapping into a rapidly expanding market.
  • Technological advancements in amusement equipment, potentially leading to new arcade experiences or hardware sales.

What Are the Key Risks for CCOEY?

  • Intense competition within the electronic gaming industry from both established publishers and agile independent developers, impacting market share and profitability.
  • The high cost and inherent uncertainty of game development, where significant investment does not guarantee commercial success or critical acclaim for new titles.
  • Rapid shifts in consumer preferences and technological trends (e.g., platform changes, new gaming models) requiring constant adaptation and investment.
  • Exposure to currency fluctuations between the Japanese Yen and other major currencies, particularly the U.S. Dollar, affecting reported earnings and ADR value.
  • Regulatory changes concerning content, data privacy, or online monetization in various international markets, potentially impacting business operations and revenue.

What Are the Growth Opportunities for CCOEY?

  • **Digital Contents Segment Expansion:** The global digital gaming market continues its robust expansion, driven by increasing internet penetration, smartphone adoption, and the shift towards digital downloads over physical media. Capcom's Digital Contents segment, which develops and sells packaged and digital game content for consoles, mobile, and PC online games, is directly poised to benefit. By consistently releasing new titles and expanding existing franchises, Capcom can capture a larger share of this market. The ongoing demand for live-service games and subscription models also presents an opportunity for recurring revenue streams. This growth driver is ongoing, with significant market potential projected for the foreseeable future, potentially reaching hundreds of billions of dollars annually.
  • **Esports Business Development:** The esports industry is experiencing exponential growth in viewership, prize pools, and commercial sponsorships, transforming competitive gaming into a mainstream entertainment phenomenon. Capcom, with its strong portfolio of fighting games and other competitive titles, is well-positioned to capitalize on this trend. By investing in professional leagues, organizing tournaments, and fostering a vibrant competitive community around its games, Capcom can enhance brand visibility, drive game sales, and create new revenue streams through media rights, sponsorships, and merchandise. This is an ongoing, medium to long-term growth opportunity, with the global esports market projected to exceed $1.8 billion by 2029.
  • **International Market Penetration:** While Capcom has a significant international presence, there remains substantial opportunity for deeper penetration in emerging markets and further consolidation in established regions. Tailoring content for specific cultural preferences, localizing marketing efforts, and optimizing distribution channels in high-growth areas like Southeast Asia, Latin America, and parts of Europe can unlock new revenue streams. Expanding its mobile game offerings in these regions, where mobile gaming often dominates, represents a particularly strong avenue for growth. This is an ongoing strategic focus, with market expansion timelines varying by region.
  • **Amusement Equipments Innovation:** The Amusement Equipments segment, focused on gaming machine hardware and software, presents an opportunity for innovation, particularly in integrating new technologies and enhancing the arcade experience. Developing cutting-edge frames, advanced LCD devices, and engaging software for arcade machines can attract new customers and revitalize existing amusement facilities. Exploring hybrid models that blend traditional arcade experiences with modern digital connectivity or VR elements could open new market segments. This is a medium-term opportunity, driven by technological advancements and consumer demand for novel entertainment experiences.
  • **Licensing and Merchandise Expansion:** Capcom possesses a rich library of iconic intellectual properties (IPs) that extend beyond gaming into broader entertainment and consumer products. Expanding its licensing agreements for movies, animated television programs, music CDs, and a wider range of merchandise (e.g., apparel, collectibles, toys) can significantly boost brand awareness and generate substantial royalty revenues. Strategic partnerships with global entertainment companies and retailers can amplify reach and unlock new consumer segments. This is an ongoing, long-term growth driver, leveraging the enduring popularity and cultural impact of Capcom's franchises across various media.

What Opportunities Does CCOEY Have?

  • Expansion into new and emerging markets, particularly in mobile gaming and digital distribution.
  • Further monetization of existing IP through sequels, remakes, and cross-media adaptations (movies, TV, merchandise).
  • Growth of the esports industry, leveraging competitive titles to generate new revenue streams and enhance brand visibility.
  • Technological advancements in gaming (e.g., cloud gaming, virtual reality) could open new product categories.
  • Strategic partnerships and acquisitions to expand market reach or acquire new intellectual properties.

What Threats Does CCOEY Face?

  • Intense competition from other major game developers and publishers.
  • Rapid technological changes requiring continuous investment in R&D and adaptation.
  • Piracy and unauthorized distribution of digital content impacting revenue.
  • Regulatory changes in different countries affecting game content or business operations.
  • Economic downturns impacting consumer discretionary spending on entertainment.

What Are CCOEY's Competitive Advantages?

  • **Strong Intellectual Property Portfolio:** Ownership of globally recognized and highly successful game franchises (e.g., Resident Evil, Monster Hunter, Street Fighter) creates significant brand loyalty and recurring revenue potential.
  • **Established Development Expertise:** Decades of experience in game development across multiple platforms (console, PC, mobile, arcade) provide a deep understanding of game design, technology, and player engagement.
  • **Global Distribution Network:** A well-developed infrastructure for distributing both physical and digital content across major international markets, ensuring broad reach for its products.
  • **Diversified Business Segments:** Multiple revenue streams from digital content, arcade operations, amusement equipment, and licensing reduce reliance on any single product or market segment.
  • **Brand Recognition and Player Community:** A loyal global fanbase built over decades fosters strong community engagement, which is crucial for the success of new releases and esports initiatives.

What Does CCOEY Do?

Capcom Co., Ltd., incorporated in 1979 and headquartered in Osaka, Japan, stands as a prominent global entity in the electronic gaming and multimedia industry. The company is comprehensively involved in the planning, development, manufacturing, selling, and distribution of a wide array of interactive entertainment, spanning home video games, online games, mobile games, and arcade games across both domestic and international markets. Its operational structure is segmented into four primary divisions: Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses. The Digital Contents segment forms the core of Capcom's revenue generation, focusing on the creation and sale of packaged and digital game content for various consumer home video game platforms, alongside a growing emphasis on mobile content and PC online games. This segment is responsible for many of Capcom's globally recognized franchises. The Arcade Operations segment manages and operates 'Plaza Capcom' amusement facilities, predominantly situated within commercial complexes, and also organizes various events to engage its customer base. The Amusement Equipments segment is dedicated to the development, manufacture, and sale of specialized frames and LCD devices tailored for gaming machines, as well as the accompanying software that powers these entertainment units. Finally, the Other Businesses segment diversifies Capcom's revenue streams by publishing walkthrough and strategy guides, game art books, and engaging in licensing activities for movies, animated television programs, music CDs, and merchandise related to its intellectual properties. This segment also strategically focuses on expanding its presence in the burgeoning esports business, further leveraging its popular game titles. Capcom's evolution from its founding has seen it adapt to technological shifts and market demands, consistently innovating its product offerings and expanding its global footprint.

What Products and Services Does CCOEY Offer?

  • Develop and sell packaged and digital game content for consumer home video game platforms.
  • Create and distribute mobile content and PC online games.
  • Operate 'Plaza Capcom' amusement facilities and host various entertainment events.
  • Develop, manufacture, and sell frames and LCD devices for gaming machines.
  • Produce and sell software for amusement equipment.
  • Publish walkthrough guides, strategy guides, and game art books.
  • License movies, animated television programs, music CDs, and merchandise based on their intellectual properties.
  • Actively engage in and promote the esports business.

How Does CCOEY Make Money?

  • **Digital Content Sales:** Primarily generates revenue through the sale of video games for consoles, PCs, and mobile devices, both as physical copies and digital downloads.
  • **Arcade Operations:** Earns revenue from operating amusement facilities, including entry fees, game play, and associated retail sales within 'Plaza Capcom' locations.
  • **Amusement Equipment Sales:** Manufactures and sells gaming machine hardware (frames, LCDs) and software to other amusement operators and facilities.
  • **Licensing and Merchandise:** Generates royalties and direct sales from licensing its intellectual properties for various media (movies, TV, music) and consumer products.
  • **Esports Monetization:** Explores revenue streams from esports through sponsorships, media rights, and event organization related to its competitive game titles.

What Industry Does CCOEY Operate In?

Capcom Co., Ltd. operates within the dynamic and rapidly evolving Electronic Gaming & Multimedia industry, a sub-sector of the broader Technology sector. This industry is characterized by continuous innovation in game development, digital distribution, and evolving consumer engagement models. Capcom's position is fortified by its long history and a portfolio of globally recognized intellectual properties, allowing it to compete effectively against both established giants and agile newcomers. Key market trends include the sustained growth of digital content sales, the increasing prominence of mobile gaming, and the explosive rise of esports, which transforms competitive gaming into a spectator sport. The competitive landscape is intense, featuring major players like NEXON Co., Ltd. (NEXOF) alongside other diversified entertainment and technology firms. Capcom differentiates itself through its focus on high-quality console and PC titles, strategic expansion into mobile, and leveraging its brand for arcade operations and merchandise, carving out a distinct niche within this competitive environment.

Who Are CCOEY's Key Customers?

  • **Console Gamers:** Individuals who purchase and play games on platforms like PlayStation, Xbox, and Nintendo Switch.
  • **PC Gamers:** Users who engage with Capcom's titles on personal computers, often through digital distribution platforms.
  • **Mobile Gamers:** Smartphone and tablet users who download and play Capcom's mobile game offerings.
  • **Arcade Visitors:** Patrons of 'Plaza Capcom' amusement facilities seeking arcade entertainment and event participation.
  • **Amusement Operators:** Businesses that purchase Capcom's gaming machine hardware and software for their own arcades and entertainment venues.
  • **Fans and Collectors:** Consumers who purchase licensed merchandise, art books, and other ancillary products related to Capcom's franchises.
AI Confidence: 75% Updated: Jun 15, 2026

FY2026 estForward Outlook

Wall Street analysts project Capcom Co., Ltd. revenue of about $189.40B for fiscal 2026, with EPS near $65.97. The estimate reflects 8 contributing analysts.

Quarterly Financial Performance: Capcom Co., Ltd.

Revenue for Capcom Co., Ltd. came in at $81.52B during Q1 2026, a 134.4% improvement versus the preceding quarter. The company recorded net income of $15.99B, with diluted EPS of $19.18. Quarter-over-quarter revenue has been mixed, typical for a mid-cap company operating in Technology. Across the four most recent quarters, CCOEY averaged $16.53 in diluted EPS.

CCOEY Valuation & Market Position

With a $8.50B market cap, Capcom Co., Ltd. sits in the mid-cap segment of the market. Relative to its peer group, CCOEY's quantitative score of 53/100 is roughly in line with the peer average of 50/100.

ROE 22%Key Financial Metrics

Return on equity for Capcom Co., Ltd. stands at 21.9%, a gauge of how efficiently it converts shareholder capital into profit. Return on assets is 16.1%, showing how much profit it generates from its asset base. CCOEY trades at a trailing price-to-earnings ratio of 21.79, below the Technology sector average of ~38x. Its free cash flow yield is 1.4%, a gauge of the cash the business throws off relative to its market value. A current ratio of 4.59 indicates the company holds enough short-term assets to cover its near-term obligations. Its earnings yield is 4.3%, the inverse of the P/E and a quick read on earnings relative to price.

F-Score 7/9Financial Health

Capcom Co., Ltd.'s Piotroski F-Score is 7/9, a 9-point checklist of profitability, leverage and efficiency — signaling solid underlying fundamentals. Its Altman Z-Score of 14.25 places it in the safe zone, indicating low near-term bankruptcy risk.

Company Profile

Capcom Co., Ltd. operates in the Electronic Gaming & Multimedia industry within the Technology sector. It is headquartered in Osaka, JP. The company is led by CEO Kenzo Tsujimoto. CCOEY has traded publicly since 2013.

CCOEY Financials

Fundamental Snapshot

Revenue Growth (FY)
+22.1%
Net Income Growth (FY)
+19.5%
EPS Growth (FY)
+18.6%
Free Cash Flow Growth (FY)
-69.3%
P/E (TTM)
23.2
Return on Equity (TTM)
+21.9%
Current Ratio
4.6
EV/EBITDA (TTM)
14.2

Based on FMP financials and quantitative analysis · FY 2026

Bull Case vs Bear Case

Bull Case

  • Capcom has seen a surge in community sentiment following the successful release of its latest game, which has reinvigorated interest in its franchise.
  • Insider buying activity suggests that executives are confident in the company's future prospects and growth trajectory.
  • Recent partnerships with major platforms have expanded Capcom's market reach, enhancing its visibility and potential customer base.
  • The gaming industry continues to grow, and Capcom's strong portfolio of beloved titles positions it favorably to capitalize on this trend.

Bear Case

  • Concerns about potential overreliance on a few key franchises have surfaced, leading some investors to question long-term sustainability.
  • Negative social sentiment has emerged regarding recent game monetization strategies, which some fans perceive as exploitative.
  • Increased competition in the gaming industry may pressure Capcom’s market share, as new entrants offer innovative gaming experiences.
  • There are ongoing worries about global supply chain issues affecting game production and distribution, which could impact future releases.

AI-generated arguments based on insider flow, news sentiment and technicals — not financial advice · March 2026

Recent Quarterly Results

Quarter Revenue Net Income EPS
Q1 2026 $81.52B $15.99B $19.18
Q4 2025 $34.78B $11.58B $13.84
Q3 2025 $36.27B $10.46B $12.50
Q2 2025 $45.50B $17.24B $20.61

Based on FMP financials and quantitative analysis

CCOEY Latest News

CCOEY Analyst Consensus

Consensus Rating

Aggregated Buy/Hold/Sell recommendations from Benzinga, Yahoo Finance, and Finnhub for CCOEY.

Price Targets

Consensus target: $16.00

CCOEY MoonshotScore

53/100

What does this score mean?

The MoonshotScore rates CCOEY's growth potential on a scale of 0-100 across multiple factors including innovation, market disruption, financial health, and momentum.

Leadership: Kenzo Tsujimoto

Founder, Chairman, and CEO

Kenzo Tsujimoto is the visionary founder of Capcom Co., Ltd., having established the company in 1979. His career in the video game industry began even earlier, with the founding of Irem Corporation in 1974, a company known for its arcade games. Tsujimoto's entrepreneurial spirit and deep understanding of the entertainment market led him to create Capcom, where he has been instrumental in shaping its strategic direction and fostering a culture of innovation. His extensive experience spans over five decades in the interactive entertainment sector, providing him with unparalleled insight into game development, market trends, and global business expansion.

Track Record: Under Kenzo Tsujimoto's leadership, Capcom has grown from a nascent arcade game developer into a global powerhouse in electronic entertainment, managing 3531 employees. He has overseen the creation and sustained success of numerous iconic franchises, including 'Resident Evil,' 'Monster Hunter,' and 'Street Fighter,' which have collectively sold hundreds of millions of units worldwide. His strategic decisions have guided Capcom through significant industry shifts, from the arcade era to home consoles, and more recently into digital distribution, mobile gaming, and esports, ensuring the company's continued relevance and profitability.

Capcom Co., Ltd. ADR Information Unsponsored

Capcom Co., Ltd. trades in the United States as an American Depositary Receipt (ADR) under the ticker CCOEY. An ADR is a certificate issued by a U.S. bank that represents shares of a foreign stock. For CCOEY, this means U.S. investors can buy and sell shares of Capcom on a U.S. exchange without needing to trade directly on the Osaka Stock Exchange. Each CCOEY ADR represents a certain number of underlying shares of Capcom's common stock (CCOE) traded in Japan, simplifying foreign investment.

  • Home Market Ticker: Osaka Stock Exchange, Japan
  • ADR Level: 1
  • ADR Ratio: 1:1
  • Home Market Ticker: CCOE
Currency Risk: Investing in CCOEY ADRs exposes investors to currency risk, specifically the fluctuation between the Japanese Yen (JPY) and the U.S. Dollar (USD). As Capcom's primary operations and financial reporting are in JPY, a weakening JPY against the USD would translate to lower USD-denominated earnings and dividends for ADR holders, even if the company's performance in JPY remains strong. Conversely, a strengthening JPY would benefit ADR holders. This currency exposure can impact both the share price and the value of any dividends received.
Tax Implications: Dividends paid by Capcom to ADR holders are generally subject to a Japanese withholding tax, typically 15.315% for U.S. residents, though this can vary based on tax treaties between Japan and the United States. U.S. investors may be able to claim a foreign tax credit for these withheld taxes on their U.S. tax returns, subject to IRS rules and limitations. It is advisable for investors to consult with a tax professional regarding specific tax implications.
Trading Hours: Capcom's primary shares (CCOE) trade on the Osaka Stock Exchange, which operates during Japan Standard Time (JST). The U.S. OTC market for CCOEY operates during standard U.S. trading hours. This time difference means that significant news or events occurring during Japanese trading hours may not be immediately reflected in the CCOEY price until the U.S. market opens, potentially leading to price gaps. Conversely, U.S. market activity can influence CCOEY prices before the Japanese market opens.

CCOEY OTC Market Information

CCOEY trades on the OTC (Over-The-Counter) market, specifically categorized as 'OTC Other.' This tier is for companies that do not meet the listing requirements for major exchanges like the NYSE or NASDAQ, nor do they qualify for higher OTC tiers like OTCQX or OTCQB. 'OTC Other' often includes companies with limited public disclosure or those that do not wish to comply with the more stringent reporting standards of higher tiers. Unlike exchange-listed stocks, OTC trading occurs directly between dealers, typically resulting in less transparency and potentially higher risk for investors due to fewer regulatory requirements and less readily available information.

  • OTC Tier: OTC Other
  • Disclosure Status: Unknown
Liquidity: Trading on the OTC 'Other' tier often correlates with lower liquidity compared to exchange-listed stocks. This means that CCOEY may experience lower trading volumes and wider bid-ask spreads, making it potentially more difficult for investors to buy or sell shares quickly at their desired price. The 'Unknown' disclosure status can further deter institutional investors, contributing to reduced trading activity. Investors should anticipate potential challenges in executing trades efficiently and may face higher transaction costs due to wider spreads.
OTC Risk Factors:
  • Limited public disclosure and financial reporting in English, making comprehensive analysis difficult.
  • Lower liquidity and wider bid-ask spreads compared to exchange-listed stocks, impacting trade execution.
  • Increased volatility due to less regulatory oversight and fewer institutional investors.
  • Potential for price manipulation or less efficient price discovery given the decentralized nature of OTC trading.
  • Difficulty in obtaining timely and reliable information, which can hinder investment decisions.
Due Diligence Checklist:
  • Verify the company's financial health through its primary listing on the Osaka Stock Exchange (CCOE) if possible.
  • Research the company's operational performance and news directly from Japanese sources or reputable financial news providers.
  • Assess the trading volume and bid-ask spread on the OTC market to understand potential liquidity challenges.
  • Understand the specific ADR structure and any associated fees or risks beyond standard stock ownership.
  • Consult with a financial advisor experienced in international and OTC investments.
  • Review any available English-language investor relations materials directly from Capcom's corporate website.
  • Monitor for any changes in the company's OTC tier or disclosure status.
Legitimacy Signals:
  • Capcom Co., Ltd. is a well-established company, incorporated in 1979, with a long operating history.
  • It has a primary listing on a major international stock exchange (Osaka Stock Exchange) under the ticker CCOE.
  • The company has a significant market capitalization ($8.05B) and a substantial employee base (3531 employees).
  • Capcom owns globally recognized intellectual properties and operates a diversified business with tangible products and services.
  • The company has a known CEO, Kenzo Tsujimoto, who is also the founder, providing leadership stability.

What Investors Ask About Capcom Co., Ltd. (CCOEY) — Technology

What does Capcom Co., Ltd. do?

Capcom Co., Ltd. is a multifaceted entertainment company primarily engaged in the planning, development, manufacturing, selling, and distribution of a diverse range of interactive entertainment products globally. Its core business revolves around its Digital Contents segment, which produces packaged and digital video games for consoles, PCs, and mobile platforms, featuring iconic franchises like Resident Evil and Monster Hunter. Beyond digital games, Capcom operates 'Plaza Capcom' amusement facilities, develops and sells equipment for gaming machines, and strategically leverages its intellectual properties through licensing for movies, animated programs, music, and merchandise. The company also has a growing focus on the esports business, further diversifying its market position within the electronic gaming and multimedia sector.

What is Capcom Co., Ltd.'s competitive position in the electronic gaming and multimedia sector?

Capcom Co., Ltd. holds a strong competitive position within the electronic gaming and multimedia sector, primarily due to its extensive portfolio of globally recognized intellectual properties and a diversified business model. The company's long history since 1979 has allowed it to cultivate deep expertise in game development and establish a loyal global fanbase. While facing intense competition from major players like NEXON Co., Ltd. (NEXOF) and other global entertainment companies, Capcom differentiates itself through its consistent delivery of high-quality console and PC titles, strategic expansion into the mobile and esports markets, and effective monetization of its brands through licensing and arcade operations. Its robust financial metrics, including a 27.9% profit margin and 56.4% gross margin, underscore its operational efficiency and market strength.

What are the growth drivers for CCOEY stock?

Several key growth drivers are poised to influence CCOEY stock performance. The ongoing expansion of the Digital Contents segment, fueled by new game releases, remakes of popular titles, and continued growth in mobile and PC online gaming, is a primary catalyst. The burgeoning esports market offers significant potential, with Capcom leveraging its competitive game franchises to attract viewership, sponsorships, and new revenue streams. Further international market penetration, particularly in high-growth regions for mobile gaming, presents another avenue for expansion. Additionally, innovation within its Amusement Equipments segment and the strategic expansion of its licensing and merchandise business, capitalizing on its rich IP library, are expected to contribute to sustained growth. These drivers collectively aim to enhance Capcom's market share and profitability in the dynamic entertainment industry.

What are the main risks for CCOEY?

Investing in CCOEY carries several notable risks. A significant risk is the highly competitive nature of the electronic gaming industry, where Capcom must constantly innovate to maintain market share against numerous global and regional players. The inherent uncertainty and high costs associated with game development mean that new titles are not guaranteed commercial success, potentially impacting future revenues. Furthermore, as an ADR, CCOEY is exposed to currency fluctuations between the Japanese Yen and the U.S. Dollar, which can affect the value of investments and dividends for U.S. holders. Operating on the OTC 'Other' tier also introduces risks related to lower liquidity, wider bid-ask spreads, and potentially limited public disclosure in English, making comprehensive due diligence more challenging for investors.

What are the key factors to evaluate for CCOEY?

Capcom Co., Ltd. (CCOEY) holds an AI score of 53/100 (moderate). P/E: 21.8x vs the S&P 500's ~20-25x. Analysts target $16.00 (+57%). Not financial advice.

How frequently does CCOEY data refresh on this page?

CCOEY prices update in real time during U.S. market hours. Fundamentals refresh after quarterly filings; analyst ratings and AI insights update daily; news is aggregated continuously.

What has driven CCOEY's recent stock price performance?

Capcom Co., Ltd. (CCOEY) moves on earnings results, analyst revisions, sector rotation, and market sentiment. Notable catalyst: Globally recognized and strong intellectual property (IP) portfolio with iconic game franchises. See the News tab for the latest drivers. Past performance does not predict future results.

Should investors consider CCOEY overvalued or undervalued right now?

Capcom Co., Ltd. (CCOEY) trades at 21.8x earnings. Analysts target $16.00 (+57%) — upside seen. Compare P/E, P/S, and EV/EBITDA against sector peers for a full view.

Disclaimer: This content is for informational purposes only and does not constitute investment advice. Always do your own research and consult a financial advisor.

Official Resources

Price as of Analysis updated AI Score refreshed daily
Data Sources & Methodology
Market data powered by Financial Modeling Prep & Yahoo Finance. AI analysis by Stock Expert AI proprietary algorithms. Technical indicators via industry-standard calculations. Last updated: .
Data Provenance
Sources: Financial Modeling Prep (FMP) — Primary · Yahoo Finance — Fallback · Alpaca — Tertiary
Last fetched:
Cache TTL: Quote 5min · Profile 7d · Financials 7d · Insider 48h
How we use AI: Numbers are pulled directly from FMP & Yahoo Finance — our AI writes the analysis, it never edits the figures.
Data provided as-is for educational purposes. Not financial advice. Methodology

Data provided for informational purposes only.

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