Electronic Arts Inc. (EA) Stock Analysis
Educational signal · not a buy or sell recommendation · How to read this
DELISTED 2026
What happened to Electronic Arts Inc. (EA) stock?
Electronic Arts Inc. (EA) no longer trades on public markets. It was delisted in August 2026. The figures below are historical and are not a current quote.
P/E 48.43 means the share price is 48.43 times one year of earnings per share; the S&P 500 usually sits near 20-25. Market cap $52.9B is the value of all shares combined. Beta 0.72: the stock has moved about 28% less than the S&P 500.
For informational purposes only. Not financial advice. Machine-generated analysis by Stock Expert AI — model gemini-2.0-flash, generated May 10, 2026. Editorial oversight is systemic, not page-by-page. Editorially accountable: Sedat ANAK, Founder and Editor-in-Chief. Data sources: Financial Modeling Prep, Yahoo Finance, SEC EDGAR
Electronic Arts Inc. (EA). Electronic Arts Inc. (EA) is a global leader in interactive entertainment, developing, publishing, and distributing games and content across various platforms. Market cap: $52.9B, Sector: Communication services.
Last analyzed: May 10, 2026EA stock analysis for 2026: The stored analyst price target for Electronic Arts Inc. is $172.65; its date is unknown, so no upside or downside is derived from it against the current price of $209.70. Key factors: analyst coverage, company fundamentals.
These figures come from statements filed 12 months ago — the most recent this company has published.
EA: the 2 scored disciplines are evenly split. Dominant signal: Ray Dalio bullish.
How is this calculated? →AI simulations built from the named investors' published principles. Not affiliated with, endorsed by, or the opinion of these individuals. How these lenses are built
Electronic Arts Inc. (EA) Media & Communications Profile
Electronic Arts Inc. (EA) is a leading interactive entertainment company, renowned for its diverse portfolio of popular franchises like FIFA, Madden NFL, and Apex Legends. Operating in the dynamic electronic gaming and multimedia sector, EA leverages digital distribution and licensing to reach a global audience across consoles, PCs, and mobile platforms.
What Is the Investment Thesis for EA?
The company's focus on live services and subscription models provides recurring revenue and enhances customer engagement. With a P/E ratio of 48.43 and a profit margin of 11.8%, EA demonstrates solid profitability. Upcoming game releases and continued growth in the mobile gaming market are potential catalysts. However, the company faces risks related to competition, changing consumer preferences, and the potential for game development delays.
Based on FMP financials and quantitative analysis
EA Key Highlights
Market capitalization of $52.9B reflects EA's significant presence in the interactive entertainment industry.
- Gross margin of 79.0% indicates strong pricing power and efficient cost management.
- Dividend yield of 0.38% provides a modest income stream for investors.
- Beta of 0.72 suggests lower volatility compared to the overall market.
- Profit Margin of 11.8% demonstrates solid profitability.
Who Are EA's Competitors?
EA is benchmarked below against 8 industry peers on price, market cap, and our AI MoonshotScore.
| Company | Price | Change | Market Cap | MoonshotScore |
|---|---|---|---|---|
| STX Seagate Technology Holdings plc | $862.33 | -2.66% | $193B | 965-pillar |
| WDC Western Digital Corporation | $460.93 | -4.43% | $159B | 855-pillar |
| MPWR Monolithic Power Systems, Inc. | $1190.12 | -1.13% | $58.5B | 805-pillar |
| NXPI NXP Semiconductors N.V. | $222.48 | -0.38% | $56.1B | 655-pillar |
| UI Ubiquiti Inc. | $536.84 | +3.12% | $32.5B | 905-pillar |
| NTDOY Nintendo Co., Ltd. | $12.91 | -1.45% | $59.5B | 479-signal |
| TTWO Take-Two Interactive Software, Inc. | $216.96 | +2.76% | $40.6B | 325-pillar |
| PONGF Atari S.A. | $23.00 | -4.13% | $85.6M | 629-signal |
AI Score by Stock Expert AI · Price data: FMP / Yahoo Finance This table mixes two scoring engines — compare a number only with others carrying the same tag.
What Are EA's Key Strengths?
Strong portfolio of popular gaming franchises.
- Established digital distribution network.
- Recurring revenue from live services and subscriptions.
- Experienced management team.
What Are EA's Weaknesses?
Reliance on a few key franchises.
- Potential for game development delays.
- Dependence on third-party licenses.
- High marketing and development costs.
What Could Drive EA Stock Higher?
Launch of new games and content updates for existing franchises.
- Continued growth in digital revenue streams.
- Expansion in mobile gaming and esports.
- Strategic partnerships and acquisitions.
What Are the Key Risks for EA?
Rich valuation — a P/E of 48.43 runs well above the Communication Services sector’s ~17.60x, leaving little room for a miss.
- Insider selling — insiders were net sellers of roughly $109.4M recently.
- Game development delays and quality issues.
- Changing consumer preferences and gaming trends.
- Intense competition in the gaming industry.
- Economic downturns affecting consumer spending.
- Dependence on third-party licenses.
What Are the Growth Opportunities for EA?
- Expansion in Mobile Gaming: The mobile gaming market represents a significant growth opportunity for Electronic Arts. With the increasing popularity of smartphones and tablets, mobile gaming is becoming more accessible to a wider audience. EA can leverage its existing franchises and develop new mobile-specific games to capture a larger share of this market. The global mobile gaming market is projected to reach $150 billion by 2027, providing a substantial runway for growth.
- Growth in Esports: The rise of esports presents a significant growth opportunity for Electronic Arts. Esports tournaments and leagues are attracting large audiences and generating substantial revenue through sponsorships, advertising, and media rights. EA can leverage its popular sports franchises, such as FIFA and Madden NFL, to create engaging esports experiences and capitalize on this growing trend.
- Live Services and Subscriptions: EA's focus on live services and subscription models provides a recurring revenue stream and enhances customer engagement. By offering ongoing content updates, in-game events, and exclusive features, EA can keep players engaged and generate revenue over the long term. The company's EA Play subscription service offers access to a library of games and exclusive content, providing a compelling value proposition for gamers. The subscription gaming market is projected to reach $10 billion by 2026.
- New Game Development: The development and launch of new games represents a key growth opportunity for Electronic Arts. By investing in innovative game concepts and leveraging its development expertise, EA can create new franchises and expand its portfolio. The company's ability to identify and capitalize on emerging gaming trends is crucial for long-term success. The global video game market is projected to reach $300 billion by 2027.
- Strategic Partnerships and Acquisitions: Strategic partnerships and acquisitions can provide Electronic Arts with access to new technologies, talent, and markets. By partnering with other companies, EA can expand its reach and enhance its capabilities. Acquisitions can also provide EA with access to new franchises and development studios. The company's history of strategic acquisitions has been instrumental in its growth and success.
What Are EA's Competitive Advantages?
- Strong brand recognition and loyalty for key franchises.
- Extensive portfolio of intellectual property and game development expertise.
- Established digital distribution network and customer relationships.
- Recurring revenue from live services and subscription models.
- Economies of scale in game development and marketing.
What Does EA Do?
Electronic Arts Inc., founded in 1982 and headquartered in Redwood City, California, has evolved into a global powerhouse in the interactive entertainment industry. Initially focused on developing games for personal computers, EA quickly expanded its reach to consoles and, more recently, mobile platforms. The company develops, markets, publishes, and distributes a wide range of games, content, and services. Its portfolio includes popular franchises such as Battlefield, The Sims, Apex Legends, Need for Speed, and licensed games from others, including FIFA, Madden NFL, UFC, and Star Wars. EA operates through digital distribution and retail channels, directly reaching mass market retailers and specialty stores. The company also licenses its games to third parties for distribution and hosting. EA's strategic focus on digital distribution has enabled it to adapt to changing consumer preferences and expand its global reach. With a strong emphasis on innovation and quality, Electronic Arts continues to shape the future of interactive entertainment.
What Products and Services Does EA Offer?
- Develops and publishes games for consoles, PCs, and mobile devices.
- Markets and distributes games through digital and retail channels.
- Offers live services and subscription models for ongoing content and engagement.
- Licenses games to third parties for distribution and hosting.
- Creates games across various genres, including sports, racing, and action.
- Manages a portfolio of popular franchises, such as FIFA, Madden NFL, and Apex Legends.
- Engages with a global community of gamers through online platforms and events.
How Does EA Make Money?
- Sales of full game downloads and physical copies.
- In-game purchases and microtransactions.
- Subscription fees for services like EA Play.
- Licensing of games to third parties.
- Advertising revenue from in-game ads and sponsorships.
What Industry Does EA Operate In?
Electronic Arts operates in the rapidly growing electronic gaming and multimedia industry. The global gaming market is experiencing significant growth, driven by increasing internet penetration, rising disposable incomes, and the popularity of esports. The industry is characterized by intense competition, with companies vying for market share through innovative game development and effective marketing strategies. EA competes with other major players in the industry, as well as smaller independent developers. The company's strong portfolio of franchises and digital distribution network provide a competitive advantage in this dynamic market.
Who Are EA's Key Customers?
- Casual gamers seeking entertainment on mobile devices.
- Hardcore gamers playing on consoles and PCs.
- Esports enthusiasts watching and participating in competitive gaming.
- Fans of specific franchises, such as FIFA and Madden NFL.
- Retailers and distributors selling EA's games and products.
Research confidence
Thin evidence — scoring coverage unknown. Treat this as a starting point, not a conclusion.
- ● Scoring coverage unknown
- ● Price 31 days old
- ● No filing on record
- ● Covered by analysts
Company Profile
Electronic Arts Inc. operates in the Electronic Gaming & Multimedia industry within the Technology sector. It is headquartered in Redwood City, US. The company is led by CEO Andrew Wilson. EA has traded publicly since 1989.
Key Financial Metrics
Return on equity for Electronic Arts Inc. stands at 13.5%, a gauge of how efficiently it converts shareholder capital into profit. Return on assets is 5.7%, showing how much profit it generates from its asset base. EA trades at a trailing price-to-earnings ratio of 48.43, above the Communication Services sector average of ~17.60x. A current ratio of 1.05 indicates the company holds enough short-term assets to cover its near-term obligations.
EA Valuation & Market Position
With a $52.9B market cap, Electronic Arts Inc. sits in the large-cap segment of the market. Analyst price targets span from $118.00 to $210.00, with a consensus of $172.65. At the current price of $209.70, that implies roughly 18% downside from the consensus target.
Quarterly Financial Performance: Electronic Arts Inc.
Revenue for Electronic Arts Inc. came in at $1.99B during Jun 2026, a 5.7% contraction versus the preceding quarter. The company recorded net income of $397.0M, with diluted EPS of $1.56. Quarter-over-quarter revenue has been mixed, typical for a large-cap company operating in Communication Services. Across the four most recent quarters, EA averaged $1.07 in diluted EPS.
Financial Health
Electronic Arts Inc.'s Piotroski F-Score is 7/9, a 9-point checklist of profitability, leverage and efficiency — signaling solid underlying fundamentals. Its Altman Z-Score of 7.60 places it in the safe zone, indicating low near-term bankruptcy risk.
Earnings Track Record
Electronic Arts Inc. has beaten Wall Street's EPS estimate in 4 of its last 8 reported quarters — more hits than misses. Reported results have landed about 5.6% above estimates on average.
Forward Outlook
Wall Street analysts project Electronic Arts Inc. revenue of about $8.15B for fiscal 2026, with EPS near $8.59. The estimate reflects 11 contributing analysts.
Insider Activity
Over the past six months, Electronic Arts Inc. insiders filed 100 SEC Form 4 transactions — 65 sales and 35 purchases. On net that is roughly 623K shares disposed (about $109.4M), a signal worth weighing alongside the fundamentals.
EA Financials
EA earnings history & estimates →
Fundamental Snapshot
Based on FMP financials and quantitative analysis · FY 2026
Bull Case vs Bear Case
Bull Case
- Strong portfolio of popular gaming franchises.
- Established digital distribution network.
- Recurring revenue from live services and subscriptions.
- Experienced management team.
Bear Case
- Reliance on a few key franchises.
- Potential for game development delays.
- Dependence on third-party licenses.
- High marketing and development costs.
AI-generated arguments based on insider flow, news sentiment and technicals — not financial advice · August 2026
Recent Quarterly Results
| Quarter | Revenue | Net Income | EPS |
|---|---|---|---|
| Jun 2026 | $1.99B | $397M | $1.56 |
| Mar 2026 | $2.10B | $461M | $1.82 |
| Dec 2025 | $1.92B | $88M | $0.35 |
| Sep 2025 | $1.84B | $137M | $0.54 |
Based on FMP financials and quantitative analysis
EA Latest News
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Saudi wealth fund weighs EA-Savvy merger, Bloomberg News reports
reuters.com · Sep 10, 2026
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Allianz Asset Management GmbH Sells 3,718 Shares of Electronic Arts Inc. $EA
defenseworld.net · Sep 8, 2026
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Nuix Expands Generative AI for Legal Review, Debuts AI Chat for Case Data
gurufocus.com · Sep 6, 2026
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Akamai beats quarterly estimates on cloud infrastructure demand
Reuters · Aug 6, 2026
Latest News
Saudi wealth fund weighs EA-Savvy merger, Bloomberg News reports
Allianz Asset Management GmbH Sells 3,718 Shares of Electronic Arts Inc. $EA
Nuix Expands Generative AI for Legal Review, Debuts AI Chat for Case Data
Akamai beats quarterly estimates on cloud infrastructure demand
Latest Electronic Arts Inc. Analysis
Leadership: Andrew Wilson
CEO
Andrew Wilson has served as the CEO of Electronic Arts since September 2013. Prior to becoming CEO, Wilson held various leadership positions within EA, including Executive Vice President of EA Sports and Executive Vice President of Global Publishing. He has been with the company since 2000, demonstrating a deep understanding of the gaming industry and EA's business. Wilson holds a Bachelor of Commerce degree from the University of Wollongong in Australia.
Track Record: Under Andrew Wilson's leadership, Electronic Arts has focused on expanding its digital business, investing in new technologies, and delivering innovative gaming experiences. He has overseen the successful launch of several new franchises and the continued growth of existing franchises. Wilson has also emphasized the importance of diversity and inclusion within EA's workforce and culture. He has successfully navigated the company through a period of significant change and disruption in the gaming industry.
EA Communication Services Stock FAQ
What happened to Electronic Arts Inc. (EA) stock?
Electronic Arts Inc. (EA) no longer trades on public markets. It was delisted in August 2026. The figures below are historical and are not a current quote.
Can I still buy EA shares?
No. EA stopped trading on public markets in August 2026, so the shares are not available through a broker. Anything you see quoted for EA elsewhere is historical data, not a live market.
Are the figures on this page current?
No. Every number here is the last value recorded before EA stopped trading. Nothing on this page updates, and none of it is a current quote.
Why does this page still exist?
Because people still search for what happened to Electronic Arts Inc.. An archived profile that states the delisting plainly is more useful than a dead link — provided it is labelled as history, which is what this page does.
What does Electronic Arts Inc. do?
Electronic Arts Inc. (EA) is a global leader in interactive entertainment, developing, publishing, and distributing games, content, and services for game consoles, PCs, mobile phones, and tablets. The company's portfolio includes popular franchises such as FIFA, Madden NFL, Apex Legends, and The Sims. EA generates revenue through sales of full game downloads, in-game purchases, subscription fees, and licensing agreements.
What do analysts say about EA stock?
Analyst consensus on Electronic Arts (EA) stock is generally positive, with many firms citing the company's strong portfolio of gaming franchises, growing digital revenue streams, and expansion into new markets as key drivers of future growth.
What are the main risks for EA?
Electronic Arts (EA) faces several key risks, including intense competition in the gaming industry, changing consumer preferences, and the potential for game development delays.
Disclaimer: This content is for informational purposes only and does not constitute investment advice. Always do your own research and consult a financial advisor.
Official Resources
Data provided for informational purposes only.
- Information is based on publicly available sources and may be subject to change.
- Financial data is as of the latest available reporting period.